Cyrus Militani
Leon Conglomerate
24
|
Posted - 2014.05.04 17:40:00 -
[1] - Quote
CCP Logibro wrote:Ryme Intrinseca wrote:CCP Logibro wrote:Poppa Smurfff wrote:CCP Rouge's answer is very vague about this question:
''1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name applicable skills/inventory, and other elements of progression with you. ''
This to me sounds like it doesn't include all accumulated SP. But rather sounds like they will butcher the current skill system and take only the skills they want to Legion.
I don't want skills, I want my skill points! Which is what I worked hard for and spent money on.
Skill points is more likely that just bringing over skills that exist in both. However, exactly how they would translate from DUST 514 to Legion is yet to be seen. Main thing we're waiting on for that is for the new progression system to be completed: it's a bit hard to work out how we could move things from one system to the other when the new one isn't finished yet. The best way to look at it overall though is we want to carry over the investment you guys have made in DUST 514 into Legion. When you think about it in that context, even if things don't translate exactly you can see what we want to do. So can you confirm that on day 1 I will be able to pubstomp 500,000SP PC guys with my 40 million+ SP and stash of protosuits and officer weapons? Cos if not you're not really carrying over my investment are you. This is absolutely true. We are aware that if we drop people into the game with what they have now, they'll have a very large advantage. But at the same time, we're looking to do a bit better in flattening out the power tiers so that someone without the actual player skill (as opposed to character skill) isn't going to be able to use character skills and equipment to win a fight. But it's still a question we need to answer, and we're well aware of the need to balance carrying over the investment versus creating overpowered monsters at launch. As I said hopefully having a better overall balance will let us give as much as possible.
These "monsters" are people who invested a lot of time and money into the game. These "monsters" are organized and are playing the game the way it's supposed to be played. I'm not a "monster", but I can kill one if they were by themselves. What makes them "monsters" is the fact that they are organized into teams. The overwhelming concern over these "monsters" is not the advantage that they individually have, but rather the crappy match making system that puts unskilled players against these well organize and fortified teams.
Anything short of a 1:1 transfer of SP gain in time, where the time to gain such experience in Legion is equal to that of Dust, is a stab in the back. I'm happy to play the new game on Mac/PC. But I'm not going to be happy unless the 10-11 million SP that I've gained over the past 6-8 months is transferred as 6-8 months of work.
Why does the SP system even need to change? The real problem is the match making system. Instead of trying to make that better/smarter, why don't you just get rid of it? Instead of "randomly" pitting players against each other, allow players to choose what battles / who they want to fight before they engage in them. Players will learn quickly who not to fight, allowing bigger players to take on each other rather than stomping newer players. Newer players will gravitate towards newer players. Either way newer players will make alliances among themselves or join existing ones and become better players. That is more "EVE like". |